Map

goldrush_revival_v2
goldrush_revival_v2
Total played
593
Total time
190h 31m
Last seen
2025-10-01 15:18
Players (uniq)
87
Servers running now
0

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Recent activity

  • 1h

Mapinfo

Map
Gold Rush Revival v.2
Time limit
35 min
Axis respawn
30s
Allies respawn
20s

Briefing

Modifications from goldrush made by Teuthis.Mission is as usual, but Axis can construct a battery to reinforce electrical power on an airstrike control panel which destroys the bridge to force the tank to take an alternativ path. Note that this map is available in two different versions. in v.1, Axis have a near 100% chance to construct the battery, in v.2 their chance is only 50%

LMS Briefing

modifications from goldrush made by Teuthis in loving memory of ETS-Kate

Axis Win Text

It would appear that the confidence of the Allied Supreme Command has been misplaced. The opportunity to win a major tactical and propaganda victory has been squandered by the inadequacy of the Allied effort. This abortive raid failed miserably due to deficiencies in Allied skill and courage in the face of the superior fighting ability of the stubborn Axis forces. Their notable excellence in defence directly reflects their expertise and bravery. With men such as these the Axis can look forward to many further victories.

Allied Win Text

The verve and panache of the Allied forces has done much to raise the hopes of their Supreme Command. Demonstrating an impressive command of all the elements of modern warfare, the Allies have won an inspiring victory: this daring smash-and-grab raid has shown that the Allied forces are fully a match for the Axis forces. On the other hand, the Axis forces are fighting as if the war has already been lost. The Axis forces will have to do better than this if they hope to avoid a transfer to the Eastern Front where their suntans will impress neither their comrades nor the waiting Russians.

Scenario

made by Teuthis in loving memory of ETS-Kate a person with unmet dedication to this game and who passed away way too early!

Allies: Mission is as usual, but Axis can construct a battery and call an airstrike which destroys the bridge and forces the tank to take an alternative path.

Axis: Mission is as usual, but Axis can construct a battery and call an airstrike which destroys the bridge and forces the tank to take an alternative path.

Allied Objectives

  1. Primary Objective: Steal a Tank from the Axis Tank Depot.
  2. Primary Objective: Escort the Tank to the Bank Courtyard, clearing any obstructions along the route.
  3. Primary Objective: Prevent the Axis from constructing the Battery which reinforces electrical power to the airstrike control panel.
  4. Primary Objective: Prevent the Axis from using the Airstrike Control Panel to force the tank to take an alternative path.
  5. Primary Objective: Escort the Tank into position to blow up the Bank Doors open.
  6. Primary Objective: Steal two crates of Gold from the Bank Vault.
  7. Primary Objective: Escape with the crates of Gold using the Truck in the Courtyard.

Axis Objectives

  1. Primary Objective: Stop the Allies from stealing the Tank.
  2. Primary Objective: Disable the Allied-held Tank to prevent it from reaching the Bank Courtyard.
  3. Primary Objective: Construct the Battery to reinforce electrical power to the airstrike control panel.
  4. Primary Objective: Use the Airstrike Control Panel to destroy the bridge and to force the tank to take an alternative path.
  5. Primary Objective: Prevent the Allies from using the Tank to blow open the Bank Doors.
  6. Primary Objective: Stop the Allies from stealing the Gold from the Bank Vault.
  7. Primary Objective: Stop the Allies from escaping with the Gold via a Truck .