Map

mml_helmsdeep_a3
mml_helmsdeep_a3
Total played
1
Total time
23m
Last seen
2026-03-26 19:17
Players (uniq)
1
Servers running now
0

Running now

ServerModCountryPlayers
No servers currently running this map.

Recent activity

  • 6d

Mapinfo

Map
MML Helmsdeep (a3)
Time limit
25 min
Axis respawn
20s
Allies respawn
30s

Briefing

The battle unfolds in Helms Deep and the Glittering Caves.**Map by zero.Gerbil*www.zerogaming.co.uk*theburrow.fragland.net

Axis Win Text

The battle unfolds in Helms Deep and the Glittering Caves.**Map by zero.Gerbil*www.zerogaming.co.uk*theburrow.fragland.net

Allied Win Text

The battle unfolds in Helms Deep and the Glittering Caves.**Map by zero.Gerbil*www.zerogaming.co.uk*theburrow.fragland.net

Scenario

Watch the battle unfold in Helms Deep and the Glittering Caves. Comments / bug reports to http://theburrow.fragland.net/forums/index.php

Allies: Defend Helms Deep and prevent Axis blowing the weak tunnel roof in the Glittering caves, denying you the ability to escape or get reinforcements. Comments / bug reports to http://theburrow.fragland.net/forums/index.php

Axis: Take control of Helms Deep and blow the weak tunnel roof in the Glittering caves to prevent Allies escaping or getting reinforcements. Comments / bug reports to http://theburrow.fragland.net/forums/index.php

Allied Objectives

  1. Primary Objective: Stop Axis from placing crates of Dynamite at the Culvert.
  2. Primary Objective: Prevent Axis from blowing the Main Wall.
  3. Secondary Objective: Defend and recapture the South Valley spawn.
  4. Primary Objective: .Disable the Tank and stop Axis using it to blow the Hall Gate.
  5. Secondary Objective: Prevent Axis from building and maintaining the Caves Command Post and spawns.
  6. Secondary Objective: Build the Cave Defences.
  7. Primary Objective: Prevent Axis dynamiting the Weak Tunnel and preventing troop movements.

Axis Objectives

  1. Primary Objective: Transport two crates of Dynamite to the Culvert.
  2. Primary Objective: Blow the Main Wall with the aid of the extra dynamite.
  3. Secondary Objective: Capture the South Valley spawn (this becomes permenant when the Hall Gate is destroyed).
  4. Primary Objective: Escort the Tank up to blow the Throne Room door Hall Gate and secure the Fort spawns.
  5. Secondary Objective: Construct the Caves Command Post to gain the Caves spawns.
  6. Secondary Objective: Destroy the Cave Defences.
  7. Primary Objective: Dynamite the Weak Tunnel causing a cave in and preventing Allied troop movements.