Map

mml_helmsdeep_b4
mml_helmsdeep_b4
Total played
241
Total time
37h 48m
Last seen
2025-10-01 17:25
Players (uniq)
149
Servers running now
0

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Mapinfo

Map
MML Helmsdeep B4
Time limit
25 min
Axis respawn
20s
Allies respawn
30s

Briefing

The battle unfolds in Helms Deep and the Glittering Caves.**Axis must infiltrate the Fort and destroy the exit tunnel to prevent Allied reinforcements.**Map by zero.Gerbil*www.zerogaming.co.uk*theburrow.neohosted.co.uk

Axis Win Text

The battle unfolds in Helms Deep and the Glittering Caves.**Axis must infiltrate the Fort and destroy the exit tunnel to prevent Allied reinforcements.**Map by zero.Gerbil*www.zerogaming.co.uk*theburrow.neohosted.co.uk

Allied Win Text

The battle unfolds in Helms Deep and the Glittering Caves.**Axis must infiltrate the Fort and destroy the exit tunnel to prevent Allied reinforcements.**Map by zero.Gerbil*www.zerogaming.co.uk*theburrow.neohosted.co.uk

Scenario

Watch the battle unfold in Helms Deep and the Glittering Caves.

Allies: Defend Helms Deep and prevent Axis blowing the exit tunnel roof in the Glittering caves, denying you the ability to escape or get reinforcements.

Axis: Take control of Helms Deep and blow the exit tunnel roof in the Glittering caves to prevent Allies escaping or getting reinforcements.

Allied Objectives

  1. Primary Objective: Stop Axis from placing crates of Dynamite at the Culvert.
  2. Primary Objective: Prevent Axis from blowing the Main Wall.
  3. Secondary Objective: Defend and recapture the South Valley spawn.
  4. Primary Objective: .Disable the Tank and stop Axis using it to blow the Hall Gate.
  5. Secondary Objective: Prevent Axis from building and maintaining the Caves Command Post and spawns.
  6. Secondary Objective: Build the Cave Defences.
  7. Primary Objective: Prevent Axis dynamiting the Exit Tunnel and preventing troop movements.

Axis Objectives

  1. Primary Objective: Transport two crates of Dynamite to the Culvert.
  2. Primary Objective: Blow the Main Wall with the aid of the extra dynamite.
  3. Secondary Objective: Capture the South Valley spawn (this becomes permenant when the Hall Gate is destroyed).
  4. Primary Objective: Escort the Tank up to blow the Throne Room door Hall Gate and secure the Fort spawns.
  5. Secondary Objective: Construct the Caves Command Post to gain the Caves spawns.
  6. Secondary Objective: Destroy the Cave Defences.
  7. Primary Objective: Dynamite the Exit Tunnel causing a cave in and preventing Allied troop movements.