Map

railgun
railgun
Total played
7003
Total time
1134h 56m
Last seen
2025-10-01 14:53
Players (uniq)
2331
Servers running now
18

Running now

ServerModCountryPlayers
etnam AU 1 +11 / 16
nitmod DE 0 +63 / 64
jaymod HU 0 +15 / 64
jaymod HU 0 +14 / 64
silent US 0 +12 / 24
nq DE 0 +12 / 14
silent DE 0 +12 / 20
etpub FR 0 +12 / 16
legacy FR 0 +10 / 24
legacy NL 0 +1 / 2
silent US 0 / 22
legacy IE 0 / 64
legacy IE 0 / 64
legacy IE 0 / 64
legacy IE 0 / 64
legacy DE 0 / 32
etmain DE 0 / 4
legacy HU 0 / 64

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Mapinfo

Map
Rail Gun
Time limit
30 min
Axis respawn
30s
Allies respawn
20s

Briefing

The Allies must prevent the Axis from loading and firing Dora, a colossal railway gun. The Axis must transport and load Dora's ammunition, protect her firing controls and fire her to win.

LMS Briefing

The Crimea is dominated by Dora, the largest ever railway gun. Dora's emplacement is the scene of a vicious fight to the death as the Axis and Allies tussle for this titanic train-drawn terror. The winners get to live. The losers don't even get to leave.

Axis Win Text

The determination of the Axis forces even in last-ditch situations continues to inspire their High Command and is causing serious concern for the Allies. The poor showing of the Allied forces suggests that Supreme Command are being forced to field inferior troops, of limited ability and lacking in courage or effectiveness. They would do well to learn from and fear the impressive martial display of the triumphant Axis troops.

Allied Win Text

A sweet victory for the Allies against the last Axis artillery behemoth. The courage and skill of the Allied forces show that the technological follies of the Axis will prove no obstacle to a decisive final Allied victory. The Axis forces, on the other hand, appear to be nearing exhaustion. Incapable of asserting control of the battlefield, devoid of tactical sense and deficient in courage, they must muster some military moxie, or their children will grow up speaking American. Or Russian.

Scenario

The Rebels must prevent the Axis from loading and firing the cannon, a colossal vintage ion gun once used by the Republic. The Impire must transport and load the cannon ammunition, protect the firing controls and fire it to win.

Allies:

Axis: An abandoned ion cannon is just what the Empire needed to force the Rebels into retreat. Get the ammo to the cannon, protect the firing controls, fire the cannon and win!

Allied Objectives

  1. Primary Objective: Prevent the Empire from loading the Ammo onto the Ammo Tug.
  2. Primary Objective: Delay the transport of the Ammo to the North Crane.
  3. Primary Objective: Prevent the Empire from transferring the Ammo to the Cannon Tug.
  4. Primary Objective: Delay the transport of the Ammo to the ion cannon.
  5. Primary Objective: Prevent the Empire from firing the ion cannon.
  6. Secondary Objective: Capture the Depot yard Building.
  7. Secondary Objective: Establish a Command Post inside the Central Bunker.
  8. Secondary Objective: Prevent the Empire from fortifying their position with a Command Post inside the Central Bunker.

Axis Objectives

  1. Primary Objective: Drive the Ammo Tug to the Depot and load the Ammo onto it.
  2. Primary Objective: Transport the Ammo to the North Crane.
  3. Primary Objective: Transfer the Ammo to the Cannon Tug.
  4. Primary Objective: Drive the Ammo to the ion cannon.
  5. Primary Objective:
  6. Secondary Objective: Capture the Depot Yard Building.
  7. Secondary Objective: Prevent the Rebels from establishing a Command Post inside the Central Bunker.
  8. Secondary Objective: Set up a Command Post inside the Central Bunker.